i actually working on a small jump'n'run game!For some test is have a box or capsule which i controll trough the keyboard. The problem is now when they hit wall or something like this they are tilting and falling down. Okay i set angualerVel to zero and this is fixed. Not really but better then before!
I'vre readed that for such purposes i have to make a 'stand up-right capsule' or a raycast to the ground or something like that!Is there a function now in JigLibX to do so?!Because i've readed in a topic few months ago that this is not implemented u i have to do all this for my self?!
And when not is there someone of you that had implemented such a capsule and can give me a short snipplet?
Only one question to go: Lets think of a player(capsule,sphere…) which stands on a slim wall where the capusle or sphere is bigger and overhang. Is it possible with such an stand up-rihgt Capsule that this one doesn't tilting and falling down?
Or even when the overhang gets to big the capsule/sphere fall just straight down without torquing/tilting?!Its a normal scenario i think which happens often in games like Quake3 or something!
Thank for advice :D