If i have my character which is a car, and i also have lots of different enemies for ex. a Plane, a cow and a sheep. On these enemies i would like to get a collision ID that i have collided with a enemy.
I have tried the DetectAllCollisions(); and after this i get the list of collision but to see which collided i now use
if( collision[coll ] == MyBody )
I dont know if i figured this out totally wrong i just want a pointer to create a simple collision system between my character and multiple other objects