NullPointerException with PhysicsSystem.Solver.Fast @ PhysicsSystem.cs, Line 1387
Forum » General / Bug Reports » NullPointerException with PhysicsSystem.Solver.Fast @ PhysicsSystem.cs, Line 1387
Started by: quadrovisualquadrovisual
Date: 28 Jul 2008 01:06
Number of posts: 1
rss icon RSS: New posts
Summary:
Setting the Solver to "Fast" reproducably crashes JigLib while sorting CollisionPoints. As some of the entries are null, the implemented sorting fails. Limiting the sorting to the valid range of collision points solves the problem.
New Post
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License