Hi, I'm working on a marble blast ulta esque game, where the ball is a sphere physics object and the level is loaded in as a triangle mesh. I'm having a problem where the ball will bounce when it gets to an edge in the triangle mesh, even if the edge is in the middle of a flat area, here's an example: Example
The ball will bounce when it hits an edge (white lines). This makes it really hard to make ramps and things like that work. Anybody have an ideas how to minimize the effects of this or eliminate them completely?