Is there a mechanism for assigning collision skins a collision group? By this I mean object1 is group A, object2 B, object3 C … where A would collide with B and C, but B and C would not collide?
Application of this is say two players not falling through the ground, but being able to not collide into each other while going through a door.
Secondly, I haven't done any looking at source yet for this… but is there an easy way to generate a collision skin for a terrain model (not using height maps)… or is there a way using height map that you could achieve something like a bridge or cave where there are two levels of 'ground' in the same x,z point.
Any thoughts would be appreciated.