Can hollow shapes collide using default jiblibx functionality?
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Started by: Michal S (guest)
Date: 29 Aug 2011 13:01
Number of posts: 1
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Summary:
- Is collision between two complex shapes (semi-hollow hat and character head) possible using the default physics engine? - What should be the correct approach for solving this problem? I’ve read that approximating the shapes using primitive objects is an approach, but how would this be possible with semi-hollow shapes?
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