There is a player object trying to move up the hill, but it is as if it is fighting the hill to get up. Is there some way to "angle" the forward movement vector so that it will go more up the hill than into it? I have been trying to look at how the car in the sample moves, but I can't seem to find how it moves so smoothly up hills. Even pointing me in the area in the sample to look will help.
player movement glitchy/fighting user on hill