I am an intern at a company which last year started working on a game.
The interns who started it decided to use jiglibx for the physics and collision.
Since i dont have any experience with jiglibx and there seems to be very little documentation on it i was hoping someone could help me out.
I have a world in which i can draw shapes in, which can then be dragged around.
The only problem is when said dragged object collides with something while doing so the other object will fly around, which is obviously not intended.
I was hoping you could point me out a way to disable physics on all bodies except for the one im currently dragging.
Thanks for your time