Hi, thank you for a great physics and collision library! I do have one question though…is it possible to scale a model and still use the TriangleMeshObject() class with it? Does anyone have a sample or source code to be able to do this?
Or is there a simple function to use an imported model for collision and be able to scale it? (I'm creating a first person shooter and have checked out the player controller sample, and want to add a house that I am able to walk around in and some barrels to it.)