Is there some way to apply gravity to only a few objects? Should I solve this using constraints?
My problem is that I have a maze composed by many boxes that represent the wall. I want to rotate the maze affecting the bodies inside the maze with the collision with the walls of the maze. In fact I want some solution that make the walls of the maze rigid bodies, but that only move under the effect of the user input, but are still able to affect other bodies.
I know I cannot make the wall with "Immovable = true" because I want to move them inside the system. If I try this:
wall.Immovable = true;
wall.Orientation *= UserRotation;
I get no results. I even tried to use controllers but not event controllers cannot move bodies with "Immovable=true"
Thank you in advance.