I'm making a small engine with XNA and have choose JigLibX for the physics part.
Now,i've make some example using primitives and i've see that it work fine.
But what about custom model?
For example,a table is formed by 5 parts: 4 legs and 1 plane.
I cannot put it into a primitive like a box or a sphere becouse it cover all the table,also the blank space between legs.
If i separate the table into all 5 parts and apply foreach part a primitive,these parts are not jointed (so if i hit the plane it moves like legs doesn't exists).
Is there a way to automatically put the best physics skin to a model?
How can i solve a problem like that listed above?