Can anyone tell me why JigLib uses the lower, back, left corner of a Box primitive as its center point? This really seems counter intuitive to me as most 3rd party libs / modeling programs usually default the center point in the actual center of an objects local coordinate system not in a corner point of an object. I am tempted to change the Box.cs class to use actual object center points instead of corner points. I do have reservations about doing this. I'm not sure if this would affect the physics simulation at all.
Why is center point of a Box primitive in the corner?