NEW SceneCollision class that holds multiple primitives
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Started by: MikeTsourisMikeTsouris
Date: 20 Dec 2009 21:55
Number of posts: 1
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Summary:
In the process of optimizing, i'd like to share something that might be helpful to others. It's a class that is just ONE body and skin, but holds many primitives. This is supposed to take the place of putting many bodies in your scene that are set to immovable. Instead of: 6 walls = 6 Bodies, it's 6 walls = 1 body.
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