As it is, i have a decent amount of objects in my scene that i create the normal way, with body and collisionSkin, but i'd like to wrap a collection of 'level collisions' into an ocTree. All these collisions would be Immoveable
I could take all my level collisions, and instead of making separate skins, put all the primitives in one CollisionSkin, but i would assume an ocTree performs better in that situation.
I see that triangle mesh builds an ocTree by extracting that data from modelMeshes, but can that same data be extracted from a collection of primitives?
I see in the source code for some primitives, that there are a few Vector3 's, but i don't know which one would hold the right translations, and i didn't see any use of TriangleVertexIndices in primitives.