Hi there.
I'm currently trying to create a racing game and decided for JigLibX as the Physics engine of the game. I created a very simple track Model in milkshape 3D. No I was wondering, how I make the meshes of my track to fit primitive objects in JigLib? Can I handle my track like a terrain? Is there a regular way to do this? Sorry for the (maybe) stupid questions - but I have no idea how to make my track physicable. (The track shall be immovable, just containts of a plane and a street). Thank you in advance!
Mapping my level to JibLibX