Right now, My game uses JigLibX mostly for a collision detection system. Sure, i also need basic gravity, and sliding collisions, but i'm sure JigLibX does more than that.
What i want to know, is if it's possible to run JigLibX in 'Limited - Mode' that would maybe amount to less actual processing, and better performance. Or settings related to precision that would directly effect performance?
I don't know all the calculations, and all the types of calculations that are going on, so i don't know if it's possible or not.
I also noticed that JibLibX doesn't like it when i add CollisionSkins directly to the detection system, with out a body. If it's going to break when that happens, why not put BODY in the constructor of CollisionSkin? If it absolutely needs a BODY to work, then it should be enforced in the constructor. Just my opinion.