Could anyone show me how to make a simple triangle mesh actor, without a monstrous amount of superclasses and inheritences? Just the basic code to import a model, work out the vertices etc, and then convert it to a physics object. I've tried a few things, such as the Innovation Engine, but it's far too complicated for me at this stage.
Any help would be greatly appreciated.
Note: Sorry, I meant to put this in the Help section, but somehow it ended up in the bug reports section.