The problem I have is I have two physics objects. One is a large TriangleMeshObject and the other is a small sphere. The TriangleMeshObject is very large compared to the sphere and I want the sphere to be able to move inside of the TriangleMeshObject. This if fine and I have this working. The problem is, is that I want to detect whether the sphere is inside the volume of the TriangleMeshObject, in other words I want the TriangleMeshObject to act like a trigger volume. Is it possible using JigLibX to detect if a physics primitive is inside of a TriangleMeshObject?
The reason I want this is that I can detect that there is a collision between the TriangleMeshObject's edges and the sphere, but I cannot detect collision once the sphere is inside of TriangleMeshObject - but this is what I would like.
Thanks for any help