Scaled / Rotated Boxes seem to not detect collisions properly
Forum » General / Bug Reports » Scaled / Rotated Boxes seem to not detect collisions properly
Started by: Mike Tsouris (guest)
Date: 20 Oct 2009 06:29
Number of posts: 8
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Summary:
Using a scene designer, i lay out boxes (using a modified 'BoxActor' class), but if the box is scaled and then rotated, the collision seems to not detect right. Also, lots of screen shots and a video of the Physics Library in action!
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