first of all, thanks a lot for JigLibX and its frequent users to make such a beautiful engine. I am new at XNA and JigLibX, and trying to implement a little physics. I have already got 2 boxes on a plane which detect collision and respond to gravity.
However, now I want to load an FBX model and use it to detect collision. This FBX model will be the main character of my game and needs to do activities like climbing a ladder, walking up/down on a staircase etc.
If I use a cube/capsule object for it. It will be hard to implement the above things as incorrect collisions will be detected. I thought of using triangleMesh but adding it slowed down the game like anything and I am not even sure if that implementation was correct.
So, please help me on how to work on this.