I am using a pre-calculated world matrix to draw a JigLibX.PhysicObject. The world is calculated for another model, and I save it to draw the PhysicObject. This works well for drawing. However, I also need to set the Position and Orientation members of the PhysicObject so they can be used to determine the physics. I cannot seem to do this correctly.
I tried setting PhsicObject.Position = word.Translation and PhysicObject.Orientation = world. That almost worked. The object is set to a position that seems related to the world, but is not the same place that the model draws.
Is there a way I can set the Position and Orientation based on a world matrix that was previously calculated?
Thanks in advance!