I have played with the Basic World Example, and I added several small cubes falling on a big one.
Now, I want to make the big cube rotating on the Y axis (using a controller). I want to see a kind of centripetal forces on the small cubes, when they hit my big cube… unfortunately, nothing works correctly : the big cube is falling, or there is no centripetal effect.
I know the effect I am tring to make is not 100% physics-compliant.
I just want to introduce kind of objects that influences all the physic objects, but not influenced, such as elevators, travelators, gears, etc..
Anyone can suggest me the best practice to do that?