JigLibX Questions
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Started by: David Crook (guest)
On: 1252352223|%e %b %Y, %H:%M %Z|agohover
Number of posts: 3
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Summary:
Im trying to incorporate your collision/physics and having issues.
JigLibX Questions
David Crook (guest) 1252352223|%e %b %Y, %H:%M %Z|agohover

Hey, Im David Crook. I run the Video Game Development Club at NC State. I am currently trying to learn your system so that I can teach about 30 students how to use it aswell. I have given myself till wednesday to get something up and running.

First things first. I have created an Xbox project called InsanoKartRacer. Im trying to add your project into it. What Ive tried:
I tried copying the files into the InsanokartRacer folder under projects and then adding the existing solution to my solution for InsanoKartRacer.

The next thing Im going to need to figure out and am having a hard time finding support for is:
How to have a model (assume a character, or a car) collide with an immovable map. The terrain is actually a static terrain mesh as a .fbx file. and have it run the regular physics/collision with it.
Thanks,
~David

unfold JigLibX Questions by David Crook (guest), 1252352223|%e %b %Y, %H:%M %Z|agohover
Re: JigLibX Questions
David Crook (guest) 1252357834|%e %b %Y, %H:%M %Z|agohover

So I could add the project normally with windows, however adding the project in an XBox 360 mode is giving me issues. I keep getting things like:

metadatafile could not be found (paths)/JibLib.dll

and also The out parameter 'result' must be assigned to before control leaves the current method(talking about GetVelocity in Body.cs)

i am running xna v3.1 and upgraded your solution to such for both windows and xbox. Windows works, Xbox does not. I downloaded your latest release about half an hour ago.
~David

unfold Re: JigLibX Questions by David Crook (guest), 1252357834|%e %b %Y, %H:%M %Z|agohover
Re: JigLibX Questions
GraphenatorGraphenator 1252478755|%e %b %Y, %H:%M %Z|agohover

Hi David,

I'm not sure what your first problem is. Did you try the copy to XBox 360 for the JigLibX library and then recompile?

The second is that GetVelocity needs to be changed in Body.cs for XBox 360. I didn't bother checking up the change. You need to assign an out value to something like new Vector3().

unfold Re: JigLibX Questions by GraphenatorGraphenator, 1252478755|%e %b %Y, %H:%M %Z|agohover
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