Hi, first sorry for my bad english! hehe
Now i explain for you my 3D Engine that use the JigLibx Tecnology for collisions, and in future i hope for evryone in the engine.
I've modify one geometry class for work correctly with my 3d editor.
In TEditor2 you can pose the FBX model and after with the trianglegeometry, i create the vertexmap for collision with some adjustment that i have insert in TriangleMesh Class.
The result is visible if you download the FPSGAME project and test it
Bay and Thanks at the JigLibx Staff for the very good engine.
TEngine
Summary:
Game Engine for XNA 3.0
TEngine
Re: TEngine
How did you do vegetation?
Where I can download this?I can't find nothing on the web pageā¦
Re: TEngine
Post on the FORM in the portal for TEngine question thanks :)
Re: TEngine
OPS Post in the FORUM of TEngine MainSite if you have questions about TEngine Thanks!





