What's the trick? Only Matrix.Identity for MoveTo seems to work.
Date: 20 Aug 2009 06:55
Number of posts: 5
RSS: New posts
So I'm having trouble with moveTo on body's that are attached with hinges. Translation works fine but if I try to rotation all the bodies with hinges it's like the hinges aren't aligned up straight and then they fight to realign.
I have the same problem with my capsule "wire". I can't seem to have any rotation to the bodies. My goal is the try to have a semi-rigid connection where the bodies where the are at angles to one another. It doesn't seem to like it and I get the same "fight to realign" problem.
I think that the orientation can't be used when using hinges as it inherently makes the hinge not straight. So I guess the rotation needs to be applied to the translation ?
I'm not sure yet, will try later but I do know now that it makes sense that hinged objects should have their rotation directly set to all the same value.