hi, im of the best way to implement bullets in a fps, if i use a ray from the camera position to the camera target. if i want my bullet model to fly though all objects such as walls and humans. woudl i not give it a physicsbody or skin? i still want to use the ray and motion of the bullet so the model will move along the line of the ray. but i want to apply my own physics such as bullet damage etc.
Or what would you suggest is the best way to implemenet bullet damage so a bullet can go though more than one object?
sorry for not positing any code yet but my engine is still in the early stages.