This is a project I abandoned a few months ago due to me being a newish coder and writing very poor code structure. I thought I'd share now that I've started something else. It's a good example of how much you can do with JigLib with almost no real effort or knowledge in the physics department. It consists of a terrain, a vehicle and some custom shaders.
There is a readme with all of the controls. Read it.
Host/join game does not work. At all. Using them will probably cause a crash.
The editor only sort of works. Don't rely on it to build a level.
You need a pretty fast machine to run it.
Run it from the Launcher app
You need to hit enter to spawn a car.
C toggles celshading, T toggles terrain. Useful for if you accidentally discover these keys.
Hit Tilde ` to bring up the console and enter "water -1" to get rid of the water and drive around the track.
I'm curious as to why it slows down so much if you spawn 3-4 vehicles or more. Could be my fault, or an old build of JigLib. There's absolutely no threading going on.