I am trying to create a door in a house and this door can be open or close, and I want to apply physics to the door. If someone or something blocked in front of the door, the door just can't be open.
Is there anyway I can use animation? But how do I tell the physics the door is try to move to another location and still have collision detection turns on?
Or I can't use animation and have to write a join and apply force to rotate to open the door?