I guess my question is possibly more centred around the use of hinge controllers with the character physics body from the JigLib game, which doesn't seem to be working for me.
I'm attempting to create a cartoony character with a tongue that can grapple onto objects and be swung from. I've had no issue creating the tongue - I used some boxes connected together in a chain to create rope-like physics, and made my own mesh around it that deforms appropriately.
I'm now having problems connecting this tongue to the character. Using a hinge between the character body and one end of the tongue doesn't work. The physics engine seems to become overloaded and my game slows down to a halt.
I've tried using the 'MoveTo' function with the box on the end of the tongue so that it's permantly assignd to the position of the character, but this overrides the physics - my character is not suspended when attempting to swing, he falls and stretches the tongue, pulling the hinges apart.
I was wondering if anyone has any other suggestions, or can point me in the right direction?