Ive just started to implement Jib into my game engine, in order to use it for colision detection. My primary goal at the moment is to plant my character on my terrain model so that he will walk on it rather then through it.
For those veterans out there this is probably quite easy, but for me… well im learning as i go along. Now im going to use the ray intersect method to see how far off the ground he is by casting the ray down from his feet and getting the distance etc etc
anyway in trying to implement JigLibX i have gotten some ambiguities between Xna.Framework and JigLibX.Geometry
namely rectangle and PrimitiveType
how can i get round this?