Update on my game engine with Jiglibx, bloom + shadows :D
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Started by: Bluebomber357Bluebomber357
On: 1245549896|%e %b %Y, %H:%M %Z|agohover
Number of posts: 16
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Update on my game engine with Jiglibx, bloom + shadows :D
Bluebomber357Bluebomber357 1245549896|%e %b %Y, %H:%M %Z|agohover

Check it out, jiglibx is a great place to start building a game. I've been adding stuff with my free time. Last week I added bloom, which was pretty easy. Recently I added shadow mapping, check it out! Make sure you watch it in full-screen :)

NOTE: The shadows are pixelated because my Geforce 8600 GT can only handle a 2048 shadow map, my level space is really big (i'll make something smaller in the future), and I don't feel like grinding out cascaded shadow maps :)

http://www.wegame.com/watch/update_of_my_game_engine/

last edited on 1245549927|%e %b %Y, %H:%M %Z|agohover by Bluebomber357 + show more
Re: Update on my game engine with Jiglibx, bloom + shadows :D
nih (guest) 1245555002|%e %b %Y, %H:%M %Z|agohover

I remember seeing your last video and the shadows really make it look polished. The pixelation doesn't even look bad, sort of stylish. Was there an example you used to get them going that you could share?

unfold Re: Update on my game engine with Jiglibx, bloom + shadows :D by nih (guest), 1245555002|%e %b %Y, %H:%M %Z|agohover
Re: Update on my game engine with Jiglibx, bloom + shadows :D
Bluebomber357Bluebomber357 1245559338|%e %b %Y, %H:%M %Z|agohover

Yeah those pixelated shadows look kinda neat in a way. It is one of those things where it is so bad it's good, like that movie Roadhouse or Rocky III and IV :D

I got the shadow mapping code from here: http://www.dhpoware.com/demos/xnaShadowMapping.html

After I get environment mapping and normal mapping in the engine, I'll see if the JiglibX guys will allow me to post my project on the site if people want to have shadows, bloom, physics and other stuff for free :D

Re: Update on my game engine with Jiglibx, bloom + shadows :D
Bluebomber357Bluebomber357 1247709106|%e %b %Y, %H:%M %Z|agohover

http://www.wegame.com/watch/XNA_Marble_Roller_vid1/

Behold, my game is making more progress! Check out the video :)

BTW, it runs really slow when recording with FRAPS, but it is silky smooth at 1080p when I am not recording :)

Thank you JigLibX team, I'll post another video after more progress is made :D

Re: Update on my game engine with Jiglibx, bloom + shadows :D
TahirsleTahirsle 1247727258|%e %b %Y, %H:%M %Z|agohover

Hey, this is great…but, i have problem with implementing bloom effect and shadow…everything is transparent…can you tell me how do you do that?

Re: Update on my game engine with Jiglibx, bloom + shadows :D
TahirsleTahirsle 1248089190|%e %b %Y, %H:%M %Z|agohover

I have implement bloom effect, now im going to implement shadow..

Re: Update on my game engine with Jiglibx, bloom + shadows :D
Bluebomber357Bluebomber357 1248109441|%e %b %Y, %H:%M %Z|agohover

Another update, this may be my last one for a while. My game is at a good point now where it makes a great tech demo. Unfortunately it takes forever to make a 3D game by oneself, so I am going to move onto a simpler 2D project that won't be using the glorious power of jiglibX. I'll most likely randomly come back to this game to makes fixes and updates as time allows. Thanks again everybody on the forums who helped and thanks to those who made jiglibX possible. It is a wonderful library with great code examples and forum support :D

I made a post on my art porfolio blog that has two videos and screenshots of my tech demo game, enjoy, and thanks again jiglibX :)

http://bluebomber128.wordpress.com/2009/07/11/xna-3d-game/

last edited on 1248109495|%e %b %Y, %H:%M %Z|agohover by Bluebomber357 + show more
Re: Update on my game engine with Jiglibx, bloom + shadows :D
noone88 (guest) 1248116793|%e %b %Y, %H:%M %Z|agohover

wow, sweet! very nice graphics! Will there be a techdemo to download?

unfold Re: Update on my game engine with Jiglibx, bloom + shadows :D by noone88 (guest), 1248116793|%e %b %Y, %H:%M %Z|agohover
Re: Update on my game engine with Jiglibx, bloom + shadows :D
Bluebomber357Bluebomber357 1248123900|%e %b %Y, %H:%M %Z|agohover

If your referring to the game, I am going to post a .exe soon on my the blog page.

If you are referring to the source code, I could post the it, but the code is very ugly. I worked alone on this project and did not follow good programming practices and design in order to save time.

Re: Update on my game engine with Jiglibx, bloom + shadows :D
Bluebomber357Bluebomber357 1248127649|%e %b %Y, %H:%M %Z|agohover

http://www.mediafire.com/file/jzmyodmwymk/MainMarbleGameFolder_shadowMap_7_17_09.zip

This is a link to a .zip that contains a .exe for the tech demo. Remember, it is not a finished game, just a demo made by one guy. There is one nasty bug where if you hit spacebar too quickly to make the marble jump, it goes upward forever and you have to restart.

Use I,J,K,L to move around, Space to jump, Y to restart the level, T to skip to the next level. Use enter for the menu screens. The options do nothing. W,A,S,D are supposed to move the camera around, but for this .exe, they just mess up the camera, avoid these buttons.

Re: Update on my game engine with Jiglibx, bloom + shadows :D
TahirsleTahirsle 1248161380|%e %b %Y, %H:%M %Z|agohover

how did you implement water?shadows?:D

Re: Update on my game engine with Jiglibx, bloom + shadows :D
Bluebomber357Bluebomber357 1248189312|%e %b %Y, %H:%M %Z|agohover

The water is just apart of the skybox and is static. The shadows were a pain in the butt to get working, I used the code from http://www.dhpoware.com/demos/xnaShadowMapping.html.

Re: Update on my game engine with Jiglibx, bloom + shadows :D
TahirsleTahirsle 1248209986|%e %b %Y, %H:%M %Z|agohover

I know this..but can you share your peace of code?

Re: Update on my game engine with Jiglibx, bloom + shadows :D
Bluebomber357Bluebomber357 1248273503|%e %b %Y, %H:%M %Z|agohover

Here is a link to the whole project, http://www.mediafire.com/file/jaihwbhi2wm/MainMarbleGameFolder_shadowMap - Copy.zip.

The code is unorganized and quickly put together, so user beware :0

Re: Update on my game engine with Jiglibx, bloom + shadows :D
TahirsleTahirsle 1248333425|%e %b %Y, %H:%M %Z|agohover

Thnx for this…it's really twisted :D:D

Re: Update on my game engine with Jiglibx, bloom + shadows :D
mariscalmariscal 1251913767|%e %b %Y, %H:%M %Z|agohover

Hi everybody, I'm trying to include a bloom effect and shadows into jiglibx but i have some problems, i downloaded bluebomber's code but it was a pretty difficult to search what i'm looking for so here is my problem.

I'm using the xna creators bloom effect code but if I import the classes and add the bloom game component to my game the result is like some parts of the game didn't draw and it seems like the Z buffer doesn't work too.

I don't know what I have done wrong but is clear that something doesn't work fine, i need help :)

Tahirsle, did you comment that you have implemented the bloom effect, could you tell me how you did it please? Thanks!!

last edited on 1251913843|%e %b %Y, %H:%M %Z|agohover by mariscal + show more
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