Hey all, I have been learning openGL and GLSL recently, check out this vid I made, its outdated since I just added cel-shading and multi-texturing, but its still good: http://www.wegame.com/watch/shader_gallery/
Anyways, my next step for that openGL project was to integrate physics, and then I found jiglib, and was stunned at how there was no forum or anything for it. Also, I am getting really tired of the lack of community for openGL and GLSL. Does anyone know where it is? All I can find is the official openGL forums :(
Naturally I found JiglibX, a forum for it (thank goodness!), and the little demo is sweet with the car and terrain with specular lighting :D
So I got some Qs, hopefully someone is still reading :)
1. Is this based off Jiglib in C++? Why is there a thriving XNA following but no C++ following?
2. That demo program with the car, I've done some XNA deving in the past, but I can't figure out where the specular lighting code is. Isn't that done with some HLSL shader? Shouldn't there be a .fx file somewhere?