Where does the physics system actually Update the objects registered with it? Is it in Integrate()? Can I edit this so that I can alter 'time' for a specific object without altering the physics calculations?
I am attempting to have path prediction of a ball updated live So that I can determine where it will bounce in the future (assuming no other collisions occur). So if I have 2 balls each with the same force applied to them, I want ball2 to update twice (or more) as fast as Ball1 so that I can use the position of ball2 as the expected future position of ball1. Basically I want to be able to Update Ball2 more often then ball1.
Any Suggestions on how I could manage this?