in the character example, I increased the force a lot,
float forceFactor = 90000.0f; //original is 1000
AddBodyForce(deltaVel * Mass * dt * forceFactor);
but the character's speed is still the same. And from the forum, I saw someone was talking about using your own constrain, but searching through the whole example source code, it doesn't use any constrain at all.
Does anyone know how to increase the max speed of a character?