Hi, I made some tests with JigLibX using internal multithreading within the engine… It's far from being optimized or even stable. The compiled versions can be found here:
http://jiglibx.wikidot.com/local--files/forum:thread/mt.zip
Please run both demos (normal und multithreaded) and tell me your framerates and processor counts. Just start it, wait 5sec and write the fps down.
For me its:
MT: 30 fps
NT: 20 fps
processor count: 4





