Sorry for bothering, mates.
I would love to check the forum and possibly find a solution, taken that a number of mates already reported an issue with collision here or there… But.
I've built a wrapper on top of JigLib, nothing too complex. I am using the default physics object shapes.
I have a simple scenario of a moving plane (set to immovable actually, but is having its angle modified according to mouse position) with a ball object rolling on it. When the ball spawns, collision at the center of the plate is normal, but as it gets further away from the center it starts to "sink" into the plane and rotate, as it would be rolling down the hill. Now I welcome rotation, it should be happening as it is rolling down the plate, but in this case the ball is not moving much in terms of X and Z, only sinks in Y and rotates.
It seems like there is a "hole" in my plate, because at some point the ball eventually rolls out of my plane object, but starts sinking almost right after.
I am not sure where the issue is at.
Any suggestion or input is greatly appreciated.