Hello,

I am a student developing a project and we would like to use JigLibX because it is based on jiglib which implements the algorithm described in "Non-convex rigid-bodies with stacking". One problem we are facing is that our game is 2D and JigLibX is 3D.

My question is then : **How to use JigLibX as a 2D physics engine and constraint the bodies to move only on X,Y and rotate on Z?**

Thank you.

Remi Gillig.