Basically I have a large rectangle that I want to float in the air and be able to get rotated by user input. Then I want to have a sphere sit on this rectangle and roll based on how the rectangle is rotated. The problem is, whenever I have the rectangle set to Immovable, the sphere treats the rectangle as if its sitting flat, even if its tilted, so it just sits in the center of the rectangle without rolling. I tried setting Immovable to false and ApplyGravity to false, but the rectangle just fell out of the sky whenever the sphere hit it. If I try to freeze the rectangles position by sending Moveto every frame, the sphere passes right through it without any collision.
here is a picture showing the sphere sitting still as if the rectangle wasn't tilted.
Can anyone help? thanks