Alright I can't figure this one out.
In JigLibGame Scene 3 (the one with boxes hanging from above like a big chain using hingejoint)
I am trying to make the top box, the one that all the rest hang from, controllable by user input. So I created a controller so that when I hit a direction on the left thumbstick the top box gets a addbodyforce in that direction along the x or z axis. All well and good. Except the top box is set to immovable = true; so to make it move you have to change this to immovable = false; which then of course means that even if the top box is set to applygravity = false; the rest of the boxes mass send it crashing to the floor.
How could I go about making sure the top box always remains at the same y axis level, so that I can move the top box around with the rest of the boxes still hanging from it, without changing the hanging boxes themselves?
Thanks in advance.