I'm using a capsule primitive as bounding box for my player class, and everything is working great except when I jump (or fall from a higher place) the player mesh bounces when touches the ground, as a result of the physics system.
I tried applying a negative Y axis force in order to simulate gravity, and it got a little better, but I still get a bouncing mesh…
I wanted to get collisions for the model with the environment, but avoid the bouncing of my model.
Can anyone help? Thanks.