Is there something special you need to do after updating or remaking an established collisionskin?
I'm allowing the user to change the position, orientation and scale of my level geometry. Once they've finished manipulating the visible geometry, I destroy the collision skin and recreate it with the new parameters.
The first instance of the collision skin works fine and objects can collide with it, but after removing it and recreating it, it's like it's not there. Is there some sort of re-integration call that needs to be made?