I've managed to get some debug models lining up with my collision skin, now I'm on to the next step: I need to connect some wheels to a vehicle body.
I've been looking through the source for the car object in JigLibGame but obviously without it compiling I can't tell what it actually does. It seems like a much more realistic simulation than I'm trying to achieve right now though.
I was hoping I could simply connect four wheels to the vehicle body, give them some constaints, friction and torque and we're away. They'd also need some sort of springiness so that the body rocks a little as it turns and breaks.
Is it possible to create some sort of connection with a springiness value?