First of all, thank you all for building this great physics system! I have a small problem porting the tutorial to a Xbox360 project. I've got the windows version working ok, but I'm getting some errors when compiling for the 360.
Error 2 The type 'Microsoft.Xna.Framework.Vector3' is defined in an assembly that is not referenced. You must add a reference to assembly 'Microsoft.Xna.Framework, Version=126.96.36.199, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d'. [PATHSTUFF]BoxActor.cs 46 9 Xbox 360 Copy of JigLibTest
The references part of the solution explorer says I've actually included the Microsoft.Xna.Framework and Microsoft.Xna.Framework.Game assembly's but it still gives this error.
I've changed the solver and converted the project to a Xbox360 project with the Project>Generate copy for Xbox360 function in Visual Studio. I'm just beginning with XNA and 3d programming (I did some Half-Life 2 modding before) so it might just be a stupid question with a very simple answer, but I just don't understand it.