How would someone go about setting up the half-life 2 gravity gun thing. I'm trying to do it but I got two problems:
1. while im carrying around objects, they slowly sinks to the ground. I'm guessing this has something to do with the gravity. but I don't know.
2. when the object i'm carrying bumps into other objects, nothing happens except the held item starts to spastically spin around. Not very cool like half-life.
I'm basicly setting the object's position every update like this-
carriedObject.PhysicsBody.Position = Camera.Position;
but obviously this isn't working, so how would a smart person go about doing this with jiglibx?