First off i must say to everybody that is working with this lib, Great job. Me and three other guys are developing a game and currently using jiglibX for the carPhysics. But i must be honest, i cant get it to move right read that forces are used instead of impulses i guess that why the car i jumping at high velocities.
I was just wondering is there anyone currently thinking of/ or working with the vehicle physics?
We need a car that can drive not superfast but fast and i cant get the configuration for it flawless it gets some force sometimes that makes it jump left or right sometimes it almost spins a 30 degrees before it stops.
Great job everyone. Keep it up.