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by: Kermitt (guest)
22 Apr 2010 10:49
2 by Kermitt (guest)
24 Apr 2010 08:11 Jump!
The lastest optimization of Box.cs contains a bug.
by: khayman218 (guest)
12 Dec 2009 04:31
2 by Benjamin DobellBenjamin Dobell
13 Dec 2009 13:29 Jump!
It looks like Box.Expand() may be calculating a new box which is way too big.
by: BoldInventionsBoldInventions
05 Dec 2009 21:45
1  
by: JoeinatorJoeinator
30 Nov 2009 23:09
1  
The new patched GetPoint is bugged.
by: Marco Altomonte (guest)
09 Nov 2009 12:21
7 by noone88noone88
10 Nov 2009 15:47 Jump!
by: kolk3kolk3
31 Oct 2009 02:10
5 by PGlynnPGlynn
03 Nov 2009 22:37 Jump!
by: Rhys Perkins (guest)
21 Oct 2009 14:49
5 by PGlynnPGlynn
24 Oct 2009 13:01 Jump!
Using a scene designer, i lay out boxes (using a modified 'BoxActor' class), but if the box is scaled and then rotated, the collision seems to not detect right. Also, lots of screen shots and a video of the Physics Library in action!
by: Mike Tsouris (guest)
20 Oct 2009 06:29
8 by PGlynnPGlynn
21 Oct 2009 23:29 Jump!
So far i can conclude the Box Primitive.
by: PGlynnPGlynn
15 Oct 2009 00:14
3 by PGlynnPGlynn
18 Oct 2009 01:57 Jump!
could be enabled.
by: PGlynnPGlynn
10 Oct 2009 22:54
1  
by: luis_acebal (guest)
28 Sep 2009 20:30
1  
by: dayreldayrel
16 Aug 2009 21:15
1  
Infinite Bounding Boxes
by: Luke Hoser (guest)
09 Jun 2009 22:44
4 by noone88 (guest)
07 Jul 2009 12:31 Jump!
InvMass is used but doesn't exist?
by: sickbatterysickbattery
13 Jun 2009 11:16
4 by sickbatterysickbattery
13 Jun 2009 16:02 Jump!
by: nih (guest)
18 May 2009 02:11
2 by noone88 (guest)
18 May 2009 10:58 Jump!
Crashes with "Combined" collision mode
by: jwattejwatte
23 Mar 2008 06:15
10 by SomeCallMeTimSomeCallMeTim
10 May 2009 08:22 Jump!
by: Bryan Edds (guest)
04 May 2009 02:19
4 by Bryan Edds (guest)
06 May 2009 05:25 Jump!
by: Bryan Edds (guest)
04 May 2009 02:22
3 by Bryan Edds (guest)
05 May 2009 21:36 Jump!
Found a small typo-ish bug that caused some troubles.
by: HerrUppoHoppaHerrUppoHoppa
22 Feb 2009 22:56
2 by noone (guest)
22 Feb 2009 23:36 Jump!
The VertexProcessor just adds bloat, no functionality
by: jwattejwatte
09 May 2008 19:01
4 by Rod NavarroRod Navarro
31 Jan 2009 13:36 Jump!
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